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1. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Perhaps I don't fully understand the reasoning behind the role bonus for capitals, but is the reasoning for that something other than "they have lots of HP so we'll give them a role bonus to make cycle time longer" ? Because as is, all that role b...
- by Saidin Thor - at 2015.05.08 03:56:25
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2. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
It's really satisfying that, unlike certain other proposals where "we'll take feedback into account, we promise" and nothing changed from the original proposal, these changes combined with the IHub and upgrade changes REALLY curtail a lot of the p...
- by Saidin Thor - at 2015.04.01 23:10:56
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3. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Soldarius wrote: Now this begs another question: If I am in the process of capturing a sov structure I lose lock and then reestablish lock before the module cycle time is completed, will capture recommence immediately or do...
- by Saidin Thor - at 2015.03.13 02:23:12
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4. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
After digesting the new proposal overnight, I think it has a lot of potential and opens up some interesting gameplay, but right now I think it's just TOO supportive of disruptive gameplay. In order to prevent a lot of the griefing that people are...
- by Saidin Thor - at 2015.03.04 12:57:00
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5. Sticky:Dev blog: Where we stand - in EVE Information Portal [original thread]
I'd be very interested to see a little bit more information on the "characters in null sec" statistic. Not the numbers themselves, mind you, but the same statistic in relation to other numbers. Specifically, I think it would be worth looking at f...
- by Saidin Thor - at 2015.03.03 20:12:26
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6. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Lena Lazair wrote: Saidin Thor wrote: I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND ...
- by Saidin Thor - at 2015.03.03 17:11:55
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7. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported...
- by Saidin Thor - at 2015.03.03 16:43:28
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8. WTB Capital Ship Maintenance Bay, Capital Corporate Hangar Bay BPCs - in Want Ads & Trades [original thread]
Still looking for the above.
- by Saidin Thor - at 2015.02.28 17:03:39
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9. WTB Capital Ship Maintenance Bay, Capital Corporate Hangar Bay BPCs - in Want Ads & Trades [original thread]
Looking for: Capital Ship Maintenance Bay - 520 Total Runs, 13 x 40 run BPCs. Capital Corporate Hangar Bay - 120 Total Runs, 3 x 40 run BPCs. Paying 12M per 40 run BPC--all BPCs must have ME 10. Evemail with questions on to let me know you've p...
- by Saidin Thor - at 2015.02.27 01:58:01
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10. We want your corp little things! - in EVE General Discussion [original thread]
Not sure if this qualifies, but it seems related: in addition to alliance bookmarks, the ability to add bookmarks to non-corp/alliance groups (ie, if I want to share bookmarks with a buddy of mine) through some formal or informal "group" interface...
- by Saidin Thor - at 2015.01.04 18:45:38
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11. WTB Max Researched Capital Armor Plates BPO - in Want Ads & Trades [original thread]
Still looking for this.
- by Saidin Thor - at 2014.12.08 16:30:09
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12. WTB Max Researched Capital Armor Plates BPO - in Want Ads & Trades [original thread]
ME 10 / TE 20 only please. Evemail with price or post in the thread.
- by Saidin Thor - at 2014.12.07 00:25:28
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13. Why are Damage Controls still active modules? - in Player Features and Ideas Discussion [original thread]
McChicken Combo HalfMayo wrote: Saidin Thor wrote: McChicken Combo HalfMayo wrote: Damage control module is very powerful. The requirement of keeping it active is necessary to balance auto piloting. I'm going to go out on a limb here ...
- by Saidin Thor - at 2014.11.05 18:05:23
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14. Why are Damage Controls still active modules? - in Player Features and Ideas Discussion [original thread]
A couple people have brought up deactivating a damage control with neuts. While it's technically possible for this to happen, you can pretty much always reactivate it within 1 second after you get cap back (unless you have a neut hitting literally...
- by Saidin Thor - at 2014.11.05 14:02:40
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15. Why are Damage Controls still active modules? - in Player Features and Ideas Discussion [original thread]
Quintessen wrote: Saidin Thor wrote: Once upon a time there was no precedent for restricting a player to one mod of a given type fitted to a ship. At this point it might have made sense to say "well, we know how to make it so that you can on...
- by Saidin Thor - at 2014.11.04 23:12:15
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16. Why are Damage Controls still active modules? - in Player Features and Ideas Discussion [original thread]
Once upon a time there was no precedent for restricting a player to one mod of a given type fitted to a ship. At this point it might have made sense to say "well, we know how to make it so that you can only activate one of this module at a time." ...
- by Saidin Thor - at 2014.11.04 20:36:52
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Before I start with specifics: Dream Five wrote: I also don't understand how CCP expects at the same time having less stability/stagnation/blue donut in 0.0 and wanting more 0.0 production :) Those seem like opposite go...
- by Saidin Thor - at 2014.10.14 13:31:00
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
This makes cyno jammers much less useful. If nothing changes though, it's still what, 20M/day to have the ihub upgrade installed? And there's no way to remove it without unanchoring the ihub and destroying all the upgrades.
- by Saidin Thor - at 2014.10.01 17:30:00
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19. What are faction and NPC standings good for after latest patches - in Science and Industry [original thread]
I believe the only things a corp's standing can affect now, after the POS changes, is eligibility for faction warfare (corp's faction standing towards empire factions) and eligibility for jump clones (corp standing towards a corp of > 8 allows ...
- by Saidin Thor - at 2014.08.28 14:24:00
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20. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Currently, mining gas in null sec is difficult/impossible to do at any large scale in ventures because the gas clouds actually cause explosions that are difficult to tank in a frigate. Once you get to 2-3+ gas miners, they're each triggering explo...
- by Saidin Thor - at 2014.05.02 19:19:00
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